Wird geladen

Patch version 1.0.1 notes

After several maintenance builds, version 1.0.1 of Master of Cladia is here with a host of gameplay and quality-of-life improvements!

This update introduces major features such as the appearance of the "Alchemist" (the unit that represents the player), event grouping, a more user-friendly and informative incubator interface, and much more!

Balance Adjustments

Spells:

  • Gofio Brew:

    • Concentration: 40 → 30

    • Fatigue duration now lasts 1 turn.

  • Relocation Orders:

    • Now, relocating causes all progress in incubators to be lost.

Perks:

  • Immortal:

    • Time in limbo: 1 turn → [2–6] turns

    • No longer grants regeneration during combat

    • No longer fully restores health after combat

  • Regenerate:

    • Healing per round: 1 → 5

  • Stud:

    • Reworked functionality:

      • Chance to obtain dragon eggs: 30% (stackable)

      • Male dragons contribute up to 30% (only the first resting male dragon in the lair is considered)

      • Female dragons can add an additional 30%

      • Thus, max egg drop rate is 60% if both dragons have the perk

      • A roll is performed for each resting female in the lair

Combat:

  • Magic Dodge:

    • The maximum magic dodge rate a unit can have is now 55%


Application Changes

Relocation Orders:

  • A warning is now shown indicating the player will lose all incubator progress upon relocation.

Player List:

  • The current player is now shown in their actual ranking position, instead of always being listed first.

Unit Portraits:

  • Dragon portraits now always display the correct age of the unit.

  • New portraits have been added.

Combat Replay:

  • New animations:

    • "Unit gains experience"

    • "Unit gains heroic perk"

    • "Unit dodges magically"

Incubator:

  • The details panel has been significantly reduced in size

  • The panel now moves according to the selected incubator

  • Buttons now indicate which window is currently active

  • The panel remembers which window was last open before closing

  • The cast spell window has returned

  • Egg stats are now more detailed and use clearer terminology (see: Incubator Changes for more info)

Perk Display:

  • Generic stat-changing perks now correctly show their source:

    • For players: shows the associated event or spell

    • For units: shows associated spells

    • For populations: shows associated spells

Dragon Cave:

  • Cave size reduced to allow displaying all dragons simultaneously

Tower:

  • Reduced construction interface size

  • Reduced HUD size for each built structure

Perks:

  • Many perks have been resized significantly for better readability

New Units:


Bug Fixes

  • Fixed a bug that incorrectly triggered the warning "The target is out of range of your power" in the following situations:

    • Moving a dragon to a region the player is also relocating to (only incorrect if the player moves before the dragon)

    • Moving a dragon from another region to the player's capital

  • Fixed a bug that allowed players to exceed construction limits in lairs outside the capital

  • Fixed a bug where the "Building under construction" animation would not display after exiting the tower scene

  • Fixed an issue preventing certain texts in the tower scene from updating correctly when the scene was loaded

  • Fixed a bug that allowed garrisons of a population at war to duplicate and remain on the enemy population’s position after a joint attack with a player

  • Fixed a bug where the spellbook would not reset the legendary spell filter correctly

  • Fixed a bug where the spellbook did not show the legendary spell filter alongside the target filter

  • Fixed a bug where non-stackable spells could stack

  • Fixed event issues related to killing Kalendulas

  • Fixed an issue that prevented unit descriptions from displaying properly

  • Fixed bugs that stopped the spells Mists and Swamps from executing correctly

  • Fixed an issue where the “Rescue Princess” event could persist even after one of the associated populations was destroyed

  • Fixed an issue that prevented the synchronized group arrival time from displaying correctly on the regional map interface

  • Fixed a bug where dead units could gain heroic perks

  • Fixed a bug where non-dragon special units could gain heroic perks

  • Fixed a bug where players could view unexplored regions or those without a lair by clicking "View Lair" in the player list

  • Fixed an issue in the incubator details panel where mutation and brilliance values were not displayed correctly in certain situations

  • Fixed a bug where the "Alchemy Results" event could appear twice in the event list

  • Fixed a bug preventing the combat replay from showing in case of a draw

  • Fixed a bug where the build button in the tower scene didn’t function under certain circumstances

  • Fixed a bug where the "Purification" spell could remove any perk from the target unit

  • Fixed a bug allowing healing abilities to affect dead units

  • Fixed a bug causing life-steal effects to trigger twice per action

  • Fixed a bug where the “Discovered Lairs” event, generated by A Thousand Eyes or Supreme Clairvoyance spells, displayed the full list of lairs instead of only those discovered

  • Fixed a bug where the "Unit Deserts" event didn’t show the affected unit

Kommentare (0)

Hinterlassen Sie einen Kommentar

Beliebte Nachrichten

  • Dev Diary 12-05-2026: Alchemisten-Konfiguration

    Grüße, Alchemisten! Diese Woche präsentieren wir euch eine der Neuerungen, an denen wir gerade arbeiten: die Alchemisten-Konfiguration. Mit diesem neuen System beginnt die Strategie bereits in dem Moment, in dem wir das...

  • Status der aktuellen Partien 29-04-26

    Seid gegrüßt, Alchemisten!Dieses Mal kommen wir eine weitere Woche zusammen, um den Status der aktuellen Partien zu besprechen, die gerade gespielt werden. Wir werden dazu übergehen, diese Blogs alle 2 Wochen statt jede...

  • Entwicklertagebuch 05.05.2026: Neue visuelle Kampfeffekte

    Wir kommen eine weitere Woche zusammen, um einige Änderungen zu besprechen, an denen wir gearbeitet haben, um das visuelle Erlebnis in unserer faszinierenden Welt von Cladia zu verbessern. Dieses Mal war einer der wichtigsten Aspekte das Kampf-Replay.