Game details
Turn 35
| # | Status | ||||
|---|---|---|---|---|---|
| 1 | Javiinvv | 3154 |
Defeat
|
||
| 1 | Ronaldo el karateka | 5066 |
Victory | ||
| 1 | Edelmer | 369 |
Defeat
|
General details
- Start date 02/06/2026
- Date of last turn 01/07/2026
- Automatic start date Not specified
Field Data
- Map size Mediana
- Number of Regions 3
- Number of Neutral Regions 1
Turns
- Current Turn 36
- Shifts until you are absent 1
- Weekend break Yes
Player evolution
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Chart by turn
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Alchemy consumption analysis
View concentration spending for each alchemy cast or the number of alchemies cast
Growth IV
Level: 5
Stackable
With this alchemical concoction the dragon will grow the years indicated at the start of the next turn.
- Dragon's Age +32
- Temporary Negative Mutation +5
- Concentration
- 30
- Casting Time
- 1
- Duration
- Permanent
Major aberrant mutation
Level: 3
Instant
Mutates the egg, allowing it to acquire powerful abilities that are unattainable through normal incubation, although there is a chance that a negative ability or feat will emerge. Mutations are permanent, and once the egg hatches, the dragon can receive alterations each turn.
- Anomalies +10
- Mutability +90
- Obtains: "Mutations"
- Concentration
- 25
- Casting Time
- 0
- Duration
- 1
Slow Incubation
Level: 3
Instant
When the spell completes, changes incubation progress by -15%, egg health by 20%, anomalies by -5%, genius chance by 3%, and vitality by 15%.
- Egg Heat Points from Total Heat Points -15
- Health +20
- Anomalies -5
- Brilliance +3
- Vitality +15
- Concentration
- 15
- Casting Time
- 0
- Duration
- 3
Gofio concoction
Level: 4
Instant
For 1 turn, increases accuracy, evasion, resistance, and strength by 40%; afterward the unit is exhausted for 1 turn.
- % Accuracy +40%
- % Evasion +40%
- % Resistance +40%
- % Strength +40%
- Obtains Exhausted at the end of the turn.
- Concentration
- 30
- Casting Time
- 0
- Duration
- 1
Drain Gold
Level: 3
Instant
This spell creates an irresistible urge in the people to pay taxes. The problem is that paying more than they can afford will lead to a terrible famine, causing deaths and mass emigration of the population.
- Settlement Economic Growth +200%
- Obtains: "Chronic Plague"
- Concentration
- 30
- Casting Time
- 0
- Duration
- 1
Winds of Prosperity
Level: 5
This alchemical concoction improves the commercial attractiveness of the settlement, significantly improving income, but at the cost of decreasing population growth.
- Settlement Economic Growth +100%
- Population Growth -50%
- Concentration
- 20
- Casting Time
- 1
- Duration
- 3
Premonitory Dreams
Level: 1
Instant
Premonitory dreams overwhelm the unit after it becomes the target of this spell, allowing it to sense whether the ALCHEMIST is going to be attacked this turn. If so, it will remain in the CAVE to protect them, ignoring whatever order it previously had. Keep in mind the dragon MUST be in the same region as your Alchemist
- Obtains: "Teleport"
- Concentration
- 10
- Casting Time
- 0
- Duration
- 1
Philosopher's stone III
Level: 5
StackableInstant
When the spell completes, produces gold equal to 300% of the ingredients' cost.
- Transform Ingredients into Gold +300%
- Concentration
- 50
- Casting Time
- 0
- Duration
- Permanent
Destructive Miasma
Level: 4
Stackable
When the spell completes during end-of-turn processing, reduces civilization by 4 and kills between 10% and 20% of the target settlement's population.
- Civilization -4
- % Sudden Death of Population +20
- Concentration
- 20
- Casting Time
- 1
- Duration
- Permanent
Strength II
Level: 3
Stackable
Increases strength on the indicated units.
- Strength +6
- Temporary Negative Mutation +5
- Concentration
- 10
- Casting Time
- 1
- Duration
- Permanent
Fertility I
Level: 1
Stackable
This alchemical concoction boosts population growth. Birth rates increase by a fixed amount.
- Birth Rate +1
- Concentration
- 5
- Casting Time
- 1
- Duration
- Permanent
Industry I
Level: 1
Stackable
This elixir creates a wave of mental clarity and wisdom over your settlement, generating more advanced units. Civilization increases by the indicated amount.
- Civilization +1
- Concentration
- 5
- Casting Time
- 1
- Duration
- Permanent
Trade I
Level: 1
Stackable
When the spell completes, increases the target settlement's commerce by 1.
- Comerce +1
- Concentration
- 5
- Casting Time
- 1
- Duration
- Permanent
Trade III
Level: 5
Stackable
When the spell completes, increases the target settlement's commerce by 4.
- Comerce +4
- Concentration
- 10
- Casting Time
- 1
- Duration
- Permanent
Trade II
Level: 3
Stackable
When the spell completes, increases the target settlement's commerce by 2.
- Comerce +2
- Concentration
- 7
- Casting Time
- 1
- Duration
- Permanent
Strategos
Level: 2
Stackable
When the spell completes, increases the target settlement's militarization by 2.
- Militarization +2
- Concentration
- 5
- Casting Time
- 1
- Duration
- Permanent
Growth IV
Growth IV
42
Major aberrant mutation
Major aberrant mutation
34
Slow Incubation
Slow Incubation
31
Fertility I
Fertility I
22
Premonitory Dreams
Premonitory Dreams
17
Industry I
Industry I
16
Strength II
Strength II
13
Trade I
11
Trade III
Trade III
11
Gofio concoction
Gofio concoction
10
3154
Defeat