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The Alchemist’s Tower Takes Shape

THE ALCHEMIST’S TOWER TAKES SHAPE

Work continues on the complete redesign of the Alchemist’s Tower scene.

After establishing the initial shape of the tower, we have started experimenting with its first materials and visual details.

The stone walls, wooden supports and slate-blue roof are beginning to define the building’s personality. We are also testing warm interior lighting to contrast with the tower’s machinery and darker surroundings.

Several elements—including the spherical alchemical vessel, pipes and chimneys—are still shown in their raw 3D stage. Their materials, colours and final level of detail have not yet been decided.

This remains experimental work.

The model is still changing, and none of these materials or design decisions should be considered final. Some parts may be redesigned, replaced or removed entirely before the scene reaches production.

Sharing these intermediate stages allows us to show how a game environment evolves: from basic geometry to materials, lighting and, eventually, a complete playable scene.

What do you think the machinery attached to the tower should be producing?

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