正在加载

Dev Diary 18-03-2026: The future of Master of Cladia

Alchemists!

Welcome once again to the weekly post with updates on Master of Cladia. This week we will change the focus a bit and talk about some of the changes we have planned for the future and that we hope to release during the year.

Within the Master of Cladia development team we have a long list of improvements and changes that we would like to implement to make the game a better product. Unfortunately, it is impossible to work on everything at the same time. For this reason, we usually organize this list of tasks so that the most important ones are handled first, while smaller changes remain deep in the list and will most likely stay there until someone remembers that they exist.

For that reason, today we would like to use this space to talk about some of the changes and improvements we are currently working on, as well as others that are part of our future plans.

Modernized Strategic Map

One of our highest priorities for this year is improving the graphical quality and usability of the core element of Master of Cladia: the strategic map. From the development team we are aware that, despite being the main focus of the game, the strategic map still has graphical aspects that do not meet the standards of a strategy game.

For this reason, our team has been working on it since the beginning of this year. It will be a demanding task that may require changes to the internal systems in order to allow greater expressiveness and creative freedom for the art team.

Unfortunately, we still do not have enough material to show a preview, but rest assured that the wait will be worth it.

Achievement System

While a large part of the team is focused on improving the quality of the strategic map, some of the team is currently designing an achievement system mainly focused on multiplayer. It is still in an early stage of development, but we can already share some of the goals we have with this system:

  • Rewards for players: The achievement system opens the door for us to introduce the first cosmetic rewards in the game. Who wouldn’t like to obtain the shield of Kanendulas after defeating him in combat 100 times?
  • Steam integration: The PC version will include direct support for Steam achievements.
  • Statistics: The achievement system will be a great opportunity to display internal game statistics that would normally not be particularly relevant during a match.

New Illustrations and Perk Restructuring

Not all of the changes are planned to arrive by the end of this year. Our art team is currently working on improving the visual quality of the game’s perks. One of the most common complaints from the community is the lack of visual clarity in many of the perks, and for this reason it has been decided to change not only the illustrations, but also the overall structure of the perks, clearly indicating perk families as well as the level progression that certain perks follow.

The team has made great progress so far, so you can expect more information about this restructuring in the coming weeks.

评论 (0)

发表评论

热门新闻

  • Dev Diary 12-05-2026: 炼金术师配置。

    炼金术师们,你们好! 本周我们带来了一个正在开发中的新功能:炼金术师配置。 有了这个新系统,策略从准备比赛的那一刻就开始了,你可以根据环境(meta)的变化调整自己的风格,尝试独特的组合,或完善特定的“build”。 [目录] 预览 在游戏创建器的第一个屏幕上,我们可以看到当前配置的完整预览,包括玩家(左侧)和炼金术师(右侧)。其目的是在确认选择之前,让你清楚、快速地了解进入比赛时的状态。 天赋选择...

  • 当前对局状态 2026-04-29

    各位炼金术士,大家好!本周我们再次集结,共同探讨正在进行的对局状态。需要告知的是,从现在起,我们将把博客更新频率从每周一次调整为每两周一次,以便提高效率,同时也因为有些周的对局情况并没有太多值得点评的内容。 正如我们上周在之前的博客中所做的那样,我们将根据所有玩家可见的公开信息来评论对局进展,以确保不破坏游戏平衡。在克拉迪亚的世界里,情报往往比护符碎片更具价值。...

  • 开发日志 2026年5月5日:全新的战斗视觉效果

    我们又在这周聚在一起,讨论我们一直在努力进行的改进,以提升在迷人的克拉迪亚(Cladia)世界中的视觉体验。这一次,最重要的改进领域之一是:战斗回放。